Conquer the earth game




















Personally, 1 saw more than enough of EE to get excited about Finally, I asked Goodman how much Age Of Empires had influenced Empire Earth, as the two titles bear more than a passing resemblance to each other. I'm getting the chance to do those things now in Empire Earth. That much is clear, as EE is a huge leap forward from those early days of the RTS, and its scope and ambition, if realised in the end product, could well put even the brilliance of Civilization in the shade.

Only time will tell if it's just another RTS with a few novelties or a huge step forward for the genre, but if AOE is anything to go by, Goodman and co could well have a product that joins the much-welcomed recent crop of games which further their genre. Empire Earth is without doubt one of the most stunning feats of endeavour since I Iannibal squeezed his elephants over the Alps. Covering more than , years of inglorious war spanning 14 epochs, this is the kind of game you can take to school, play during history and get away with it on educational grounds.

But let's not get carried away. Sure, the researchers for EE must have exhausted the world's supply of Prozac months ago, but the fact remains it's just a damn game. The influence of AOE is palpable, and diere are even sound effects like mining and building that are exactly the same.

However, with this being a beta version, it's likely that the final sound files have yet to be added. What of the famous epochs then?

The epoch system itself actually works in the same way as technology progressed in AOE. In other words, once you've gathered enough resources and established certain key structures such as barracks and stables, you move onwards to new technology and a truly awesome amount of upgrades.

For example, once you reach into the Atomic Age, towers become 88mm AA guns and docks become naval shipyards. Likewise, special 'hero' units like Napoleon make way for the likes of Baron Richthofen.

Basically, Empire Earth is all about speed. The faster you progress through the epochs the stronger your weapons, beliefs and heroes become, and thus you're more likely to trounce opponents.

We hate to keep going on about it, but the whole framework of the game is virtually a copy of AOE even down to the collection of food, wood, stone, gold and iron resources.

When it comes to the multiplayer game Well, you'll hardly notice the difference. One notable difference though, is the option to call upon metaphysical powers. With a temple and a powerful priest you can bring forth such spectacles as volcanoes, earthquakes and tornadoes. Wonders also play a very major part in the spiritual side of the game, with buildings such as the Tower of Babylon and Library of Alexandria helping to reveal the enemy strongholds and to convert enemy civilians.

Although we've been informed that the A1 has yet to be finalised it's nice to see most of the units have a brain. Unit path-finding is good, and military types appear to know their stuff when it comes to battle positions - they even have the good sense to retreat when being pasted.

There are also four different behaviour patterns to choose from including guard mode, patrol mode, aggressive mode and defensive mode. Our personal favourite is the 'explore' icon that unsurprisingly sets your selected unit wandering off into the wilderness.

So, if you've had enough of manually exploring fog-of-war, you can understand what a stroke of pure genius this particular option is. Even panicky farmers seem to have lost their usual simple view of life by adopting a brave 'never say die' attitude that keeps them glued to fields in all but the most violent attack.

We only have one problem with the units at this stage of development and that's the way they keep getting lost behind buildings. But, it's a simple problem and should be easy enough to fix. By far the most striking thing about EE is the whole atmosphere.

The music varies depending on the epoch, and along with the graphical changes occurring throughout the game there's a real sense of purpose to the proceedings. EE also hints at a unique rawness that AOE never managed. The liberal use of blood and the ability to zoom right into the action helps of course, but there's something else there that we can't quite put our finger on So, with a couple of months to go before release Empire Earth is looking and feeling good about itself. Our only major criticism at this point is the blatant lack of originality, but if Stainless Steel Studios is sacrificing that for good old fashioned playability, who are we to complain?

Although Empire Earth bares many similarities to Age Of Empires, its one defining difference is that you can zoom right into the thick of the action. But can you really play from this view, or is it just a flashy feature that will look great but be useless in terms of gameplay? Having spent the best part of a week playing the Beta, I have to admit it's nearly impossible to play from this view. However, it's pretty quick and easy to zoom in and out, so the best thing to do is issue your orders from the standard overhead view and then zoom in to take a quick look at the carnage, which you have to admit, looks pretty spectacular up close.

There has to have been a time - perhaps when you're waiting for that bus that never comes or when your mind is drifting while you're talking to the world's most boring person - that your thoughts have turned to what could possibly be the perfect computer game.

While this is subjective to a large degree, there are certain game concepts that just cannot be argued with. One of them is a game called Civilization which is arguably the most original and addictive game ever created. However, while RTS games are undoubtedly more exciting than their turn-based counterparts, they have never managed to display the sheer depth and complexity of the mighty Civilization. Civs graphical simplicity allowed it to give gamers a huge and diverse amount of choices in which to play the game, and a technology tree that RTS games could only dream about.

It appears to be obvious then, that any game that could marry the timeline and complexity of Civilization with the edge-of-the-seat excitement of an RTS game, would surely be the perfect strategy game, or at least as damn close as you're ever going to get.

That hypothetical game has finally arrived, and its name is Empire Earth. Empire Earth takes you from prehistoric times right through to modern times and beyond, covering every important stage of human evolution along the way. It's mighty ambitious, and the developers have not skimped in terms of diversity of units and technology as you are taking on a massive tour through human history.

You'll discover the obligatory mass slaughter along the way that only the human race would ever think of imposing upon itself at every opportunity. In terms of look and feel, you will be on familiar ground right from the moment you load up the game and dive into the prehistoric era. In fact it's not unfair to describe it as AOE with a lot more epochs and a lot more units, so similar are the two titles.

This, as we all know, is no bad thing. This one of the best RTS games we've ever seen, so any game that claims to be AOE with knobs on surely can't be a bad thing, right?

The game is currently out only for Android but an iOS version is in the works. After you choose a race, you will choose which mods you want to employ.

Finally you choose the difficulty setting and begin the invasion. I recommend you choose easy to get started. Finally, pick a county on the world map to begin your invasion. Again I would recommend a small third world country. Once you have landed your race will slowly begin to infiltrate mankind.

The developer, Comet Network Technology , has not provided details about its privacy practices and handling of data to Apple. The developer will be required to provide privacy details when they submit their next app update. With Family Sharing set up, up to six family members can use this app. Operation Ares - A Revolution on Mars! App Store Preview. Screenshots iPad iPhone. Description Conquer Earth is a completely new real location based strategy game. Apr 26, Version 2. Conquer Games are mostly Multiplayer IO war strategy games, in which you have to fight and take over other player's territory to become the most powerful person in the game.

Develop a clever war strategy in order to expand as much as possible and conquer all enemy territory. Do you think you have what is takes to be a real leader? Find out now in our great collection of the best Conquer Games, online and for free on Silvergames.



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