Korg radias manual download




















Some of the factory programs already contain sequence data. For this example, we can select and play one of these programs. The selected timbre button will blink. If the step sequencer does not begin playing, try playing other notes of the keyboard.

Some programs may limit the range of notes that triggers the step sequencer. Step Sequencer. The modulation sequencer applies time-varying change to sound parameters in a way similar to an analog sequencer. When the sound is played, it will change over time according to the values stored for each of the sixteen steps. Since three modulation sequencers are provided for each timbre, this can be used to create very complex sounds.

All factory programs already contain modulation sequencer data. In some programs, the modulation sequencer, the arpeggiator, and both step sequencers may be turned on.

The sound of the program will change over time as the modulation sequence runs. The speed of the changes produced by the modulation sequencer can be adjusted in the same way as the arpeggiator or step sequencers. The LED of the selected sequence will light, and the assigned parameter will appear in the display.

The following section describes how to connect a CD player or an MD player and modify the incoming audio. Turn off the power of both devices before you connect any external device. The audio source will be processed using the current settings, and will be sent to the outputs as you continue playing.

For details on how to set the various parameters, refer to p. On the front panel, functions labeled in white characters on a dark background are vocoder parameters. Some of the factory programs do not use an external input as the modulator source for the vocoder. How can you tell? Choose a vocoder program. This lets you make adjustments while listening to the incoming signal. You can assign these instruments to note numbers and play them from the keyboard, and one timbre in each program can be assigned a drum kit.

From top to bottom, the display shows the number and name of the drum kit, and the name, note number, and group of the selected drum instrument. The drum instrument assigned to each note will sound. In the factory-set drum kits, drum instruments are assigned to the C2—D 3 keys. The display will indicate the name, note number, and group of the drum instrument you played.

You can also play the drum kit using 16KEYS [1]—[16]. If no drum kit was assigned to the program, the settings of initial program will be used. A program consists of a large number of parameters; the names and synth parameters of all four timbres, the program common settings such as program name, vocoder settings etc. An easier way to get started is to start by choosing one of the factory programs or timbre templates and editing the parameters to understand what they do.

You can edit the sound of a program in either the Program Play mode or in the Program Edit mode. If a drum kit is assigned to a program, you can edit those drum sounds in the Drum Play mode or in the Drum Edit mode. In the Program Play mode you can select and play programs, and you can also use the front panel knobs and buttons to edit the sound of the program as you play, for example by raising the filter cutoff frequency or by making the attack slightly slower.

The button for the selected timbre will blink. A symbol is shown in front of the timbre name in the display. The front panel knobs and buttons and the timbre parameters shown in the display will apply to the timbre that is selected. Each time you press the button, the function assigned to that button will switch between on and off; or pressing the button will advance through a list of available values for that parameter.

The button or LEDs will light to indicate the current status. The parameter for a knob can be adjusted just like an analog control, as shown by the markings around the knob.

From the top down, the display shows the page number and page name, and the parameter names and values.

This can also be used to turn any timbre off. The Program Edit mode consists of multiple pages. If a page contains more than one tab page, a symbol is shown in the lower right of the page. This method lets you move directly to the page containing the parameter you want to edit.

The following table shows how the 16KEYS [1]—[16] keys correspond to the various pages. If a page contains more than one tab page, you can step through the tab pages by repeatedly pressing the corresponding [1]—[16] key. When you press one of the cursor button, the cursor will move to the next parameter, and it will be highlighted in the display.

If there are numerous parameters, a symbol is shown at the right edge of the page, indicating that you can access additional parameters below those shown in the screen by scrolling. In some cases, the setting of one parameter may affect the number or content of other parameters in the page. A symbol is shown in front of parameters that are affected by another parameter in this way.

Turning the dial will increment or decrement the value in steps of one. With the factory settings this is turned On p.

While editing a program, you can compare the edits you have made to the original program or timbre. When editing a sound, you need to save the changes you have made if you want to keep them.

If you want to keep your changes, you must use the Write operation. From the factory, this setting is On p. Programs can be written while in the Program Play mode or the Program Edit mode, drum kits or drum instruments can be written in the Drum Play mode or the Drum Edit mode, and global parameters can be written in the Global mode. Never turn off the power while data is being written. The data may be damaged if you do so. If there is no newly recorded formant option data p. You can load a program template that is close to the type of sound you have in mind, and then edit it to create a program much more easily than working from scratch.

You can also store sounds and effect settings you created as template data for later use. The RADIAS makes no distinction between timbre templates and drum instrument templates, and they are held in the same memory area, you can exchange data between them. When you load a template, edited data that has not been written will be lost. When you stop turning the dial, the timbre or template shown in the display will be loaded to that location. In the Drum Edit mode, first the drum kit instruments and then the templates are displayed.

The template you select will be loaded, and the parameters of the insert effect will be rewritten by the settings of the template. Templates you make can be loaded in the same way as the factory templates. For details on writing, refer to p. Timbre names are displayed along with the program name in the Program Play mode. Drum kit names are created in the Drum Edit mode as described below. Category names are displayed along with program names in the Program Play mode.

In the Drum Play mode you must first select the drum kit whose name you want to enter. In the Drum Play mode you must first select the drum instrument whose name you want to enter.

Here we will use the example of assigning a name to a program. You can use the same procedure to assign names other than program names. Before you proceed, use the Program Play mode to select the program whose name you want to edit. Use the cursor buttons to move to the location at which you want to inset a character. A character will be inserted at the selected location. The inserted character will be the character that was most recently deleted.

When you specify a program name, you can also assign that program to a category. This section explains how to edit the synthesis parameters that make up an individual timbre. You must press the [WRITE] button to write the program if you want to save the results of your editing. Here you can set the timbre to play in a monophonic or polyphonic style.

Choose Poly if you want to be able to play chords, or Mono if you want to play only single notes. This function stacks multiple notes together. Use these buttons to step through the waveforms. The LED of the selected waveform will light. The type will switch each time you press the button, and the LED for the selected modulation type will light. You can choose one of four modulation types. The waveform will change each time you press the button, and the LED of the selected waveform will light.

You can choose one of four different waveforms. The most common way to use this is to select the same waveform as oscillator 1, and change its pitch slightly to create a rich sound. You can choose one of three modulation types. Some of the more common ways to set this parameter is to lower the pitch by one octave —12 or two octaves —24 relative to the pitch of oscillator 1.

You can produce a richer sound by slightly changing the pitch to create a detuned effect. The LED of the selected routing will light.

You can choose one of four different routings. Turning the knob toward the right increasing the value will make the sound brighter. Turning the knob toward the right increasing the value will boost the region near the cutoff frequency. Depending on the cutoff frequency and the input sound, raising the resonance value may cause distortion. You can edit the virtual patching so that EG1 will apply modulation to other parameters as well.

Turn the knob toward the right to make the tone change more slowly, or turn it toward the left to make the tone change more quickly.

These knobs are used to edit the modulation sequencer data. Turning the knob toward the right i. Turning the knob toward the right will produce a slower change in tone, and turning it toward the left will make the tone change quickly. If this knob is in the center position CNT , the sound will be sent equally from the left and right outputs center. Turning the knob toward the right increasing the value will increase the effect.

With positive — settings, the volume will decrease as you play above the C4 note and increase as you play below it. You can edit the virtual patching so that EG2 will apply modulation to other parameters as well.

Turn the knob toward the right increase the value to make the volume change more slowly, or turn it toward the left decrease the value to make the volume change more quickly. Turn the knob toward the right increase the value to make the volume change more slowly until it reaches a steady volume if sustained. Turn the knob toward the right increase the value to make the sustain volume louder. Turn the knob toward the right increase the value to make the release slower, or turn it toward the left decrease the value to make the release faster.

With negative — settings, the EG2 will produce less change in volume as you play more strongly. This will produce vibrato if applied to oscillator pitch, a wah effect if applied to filter cutoff, and tremolo if applied to amp level.

By making virtual patch settings you can use the LFO to apply modulation to other parameters as well. The waveform will switch each time you press the button, and the LED of the selected waveform will light. Turning the knob toward the right increasing the value will speed up the cyclic change. Virtual Patch lets you assign fifteen different modulation sources to modulate various sound parameters.

When you press a button of the V. Each press of the button will step through the available modulation sources. For details on this parameter, refer to p. Each press of the button will step through the available destination parameters. The Modulation Sequencers let you apply time-varying change to sound parameters in a way similar to analog sequencers of the past. A modulation sequencer stores a discreet value for each of sixteen individual steps, and consecutively applies these values to vary the sound over time.

Since three modulation sequencers are provided for each timbre, you can create sounds that change in very complex ways. In the following example, we will select a program in which the modulation sequences are turned off, assign modulation sequencer 1 to a timbre, and use the sixteen knobs to specify the level of modulation being applied at each step of the sequence.

Each step of the sequence will have the duration of a sixteenth note. The number printed below each knob corresponds to the step number within the sequence. Turn the knob for the step you want to edit. Welcome to ManualMachine. We have sent a verification link to to complete your registration. Log In Sign Up. GENERAL The license created by this agreement is personal to you and you may not assign or otherwise transfer your rights or obligations under this agreement without the prior written consent of Korg.

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All Rights Reserved. Choose Your Location. News Location Social Media. About KORG. We always recommend that you use the latest driver. Virtualized Hardware is a feature that allows audio signals and MIDI messages from your M3 to device to be routed via a dedicated Korg editor running in your DAW software and sent to tracks in your host application, letting you use your M3 as though it were a plug-in software instrument.

Other applications include sampling into the M3 from your computer, processing computer-based audio through the M3's effects, and controlling your other plug-in instruments via the M3's many hardware controllers and unique KARMATM function.

System Requirements. M3 Operating System Version 1. Windows Computer:. Memory: MB or more 1 GB or more is recommended. Monitor: 1, x pixels, bit color or better. This Windows driver is compatible with Windows Vista. Mac version 1. A full listing of updates is included in this download. Note: M3 Version 1. System Version 1. A full history of updates is included in this download, along with instructions on how to install the OS.

We recommend the use of the most current software to all users. A full listing of updates is included in this download, along with instructions on how to install the OS.

M3 System Version 2.



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